Moan to Steve - Get Somewhere (The Return)

Well, some of you may remember from a while back my troubles with Kate’s PowerBook G4 and getting it repaired (Part 1, Part 2, Part 3).  We got a new iPod Classic 80gb out of it, so that was a benefit that we weren’t expecting - but the story has progressed even further in the past couple of weeks.

Even since the laptop returned from service, one would presume all had been well - but that’s not the case.  Overheating (to the point of burning), loud noises, and terrible performance have all added up to (what is now) 6 months of frustration with the Powerbook.

So, after many, many emails and phone calls - Apple have decided to replace it with the Macbook Pro 17″, £1.8k isn’t a bad deal on a two-and-a-half-year-old PowerBook G4, in my view.

But, that’s not the end of it, we’re looking to sell the MacBook Pro (brand new, as received from Apple, unused).  At the moment, the cash is of more value to Kate and I than the Mac itself - though I can definitely see the possibility for buying a Mac again in the future (when finance permits).

So, if you’re interested in a deal on a MacBook Pro 17″, let me know :)

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TrackIR Review

I posted about TrackIR a few weeks ago, when I received it from NaturalPoint to review.  Here’s the final review I posted on RaceSimCentral (I do dislike the front page there… and I’ve been drafted in to fix it, but that’ll take a few months at the rate my ‘projects’ are getting done).  Do bear in mind it’s geared towards sim-racers, as that is the target audience ;)

Review written for RaceSimCentral

The TrackIR device, and the head-tracking concept, aren’t new to the gaming community – but many don’t see it’s potential for use in racing sims as much as in, say, flight or combat simulations.

As we haven’t tested a TrackIR product before, we decided to try it out and see how TrackIR affects the sim-racer. For this article, I subjected myself to several weeks of sim-racing (how torturous my job is!) with the TrackIR 4, to see what impact it had on my experience of sims I’ve come to know and love over the years.

For those of you who don’t know what TrackIR is and/or how it works, I’ll give a brief rundown. The TrackIR package contains a small, wide-angle, infra-red camera (45º) and a reflector clip (to clip onto the brim of a cap) – the camera detects light reflected from the clip and tracks the movement of the reflections in order to provide input to programs that support axis-based controls. In short: TrackIR turns your head movements into in-game movements.

The TrackIR 4 provides 6DOF (Degrees-of-Freedom), which allows for yaw, pitch, roll movements, as well as movement along the X, Y and Z axes. Not all games/sims support 6DOF, but most support at least two (which are required for simple free-look movements). For a full list of supported simulations (and the DOF they support), see the TrackIR website.

The device itself is tiny, measuring only a few centimetres in all directions – and with it’s flexible feet, is easily mountable on the top of a CRT or TFT screen and is connected via USB 2.0. Installing the software is a breeze and you’ll be up and running in no time at all. To install the TrackClip (if you purchase one), you simply plug the TrackIR into the TrackClip’s cable and plug that into your PC. The TrackClip ‘add-on device’ provides IR lights instead of reflectors and can be clipped onto a headset instead of a hat.

So, how does the TrackIR impact sim-racing? For years, people have become sick of fixed-angle look commands within sims – they never quite look where you want to, when you want to. Many also tried using the mouse, or a joystick axis for looking, but these views were often clumsy, hard to use, and entirely unintuitive. The TrackIR was designed to meet the need for a smooth, simple free-look function – one that didn’t constrain it’s user to looking only in prescribed directions.

Prior to a few weeks ago, when the TrackIR 4 arrived on my desk, I had always thought that the idea of head-tracking was a bit pointless – I was perfectly happy with the ‘look left’, ‘look right’ buttons on my wheel. However, three weeks on, I can’t imagine sim-racing without TrackIR atop my monitor and TrackClip clipped to my headset.

The TrackIR camera has a 45-degree field of view, which allows for a diverse range of head movements, with only the most extreme of movements going out of range, causing some strange movement glitches. Re-centring the TrackIR’s ‘virtual head’ is a simple matter of hitting a user-defined keyboard bind, which allows for the quick fixing of most head movement glitches that are inherent with the limitations of the software and hardware.

The software for the device is easy to configure and use. It also allows for various settings (such as magnification of movement) that will enable the user to adjust how real head movements translate to in-game movements. The profiling settings allow for different setups to be stored for various types of game – you can decide how many DOF to enable for each profile, the sensitivity of your movements, sensitivity curves, deadzones and a bunch of other useful features.

As far as in-game use goes, I found the TrackIR very simple to set up within most of the modern sims – with Richard Burns Rally proving the most troublesome. As long as a game supports binding ‘free look’ to an axis, TrackIR will work – even if the product doesn’t explicitly support the device.

Racing with the device brings great benefits to the sim-racer. Whether you need to look in your mirrors, take a quick side-glance to see how close your nearest opponent is, or even look down at your dashboard – TrackIR makes these movements and observations much simpler.

Some will no doubt say, “So what’s the big deal? I don’t need to look at those things very often, and when I do, button-look is perfectly viable!” And, I would say, that that’s exactly how I felt, before I tried TrackIR – there’s something inherently useful about being able to control your in-game views in a natural and intuitive way. This really is something you need to try to know what you’re missing. It’s the difference between crutches and a prosthetic leg – it looks better, it feels better, it’s more natural.

A common concern with head-tracking devices is whether such movements feel unnatural or disorientate the user in any way. An unfair comparison is often drawn with the automatic ‘look to apex’ features within most modern simulations, but this doesn’t do the concept of looking towards the apex justice. TrackIR makes the concept feel as natural as looking towards the apex in your road car. However, it is something that you need to get used to - and the first few laps can be a strange concept, but it is well worth battling through. Once you get used to driving in relation to your car, rather than the traditional ‘fixed’ view, you’ll find yourself a whole lot better off.

The mapping between the real-world and the TrackIR world isn’t entirely exact, however, and there are certain movements and behaviours you will have to adapt to in order to fully gain the benefit of TrackIR. When oversteering, it can be hard to gauge the severity of correction required if you turn your head too far into the slide - but this is one of those minor problems that is overcome with time.

As a whole, TrackIR will have a negative impact on your laptimes to begin with (as with all new hardware experiences, from a new wheel to a new seat) - but you’ll soon regain your ‘feel’, the laptimes will return to normal, but you’ll find yourself immersed in a new experience, where looking around by moving your head is normal.

I would make a comparison with a multi-screen setup, but they’re really entirely different monsters. I find that multi-monitor setups help significantly with peripheral vision, but have limited use for providing a smooth ‘look-around’ experience, especially if the monitor frames can be clearly seen. Maybe the best set-up is a frame-less multi-screen setup with TrackIR? Dream on…

On the pricing front, for a good proportion of sim-racers, this product will be a touch on the expensive side and, at USD$180 for the TrackIR 4 Pro by itself (i.e. minus the TrackClip), it’s easy to understand that point of view. In this package, you get the TrackIR itself, a Vector Expansion cap-clip (you’ll need your own cap) and the software installation disc.

As far as the TrackClip Pro goes, it’s primary benefit is seen when regularly using 6DOF – it provides greater reliability for your movements. At an extra USD$40, it may not be worth your money (not to mention, the extra cable trailing from your headset can be a bit annoying).

So, the big question, is TrackIR worth your money? Well, if you’re serious about your sim-racing, and serious about immersing yourself in this virtual world that we sim-racers call ‘home’, then yes. If, however, you enjoy the casual pick up race, and don’t like parting with money for an infrequent hobby, then put your money towards a more reliable wheel, or towards a new sim. Though be warned, once you have a TrackIR, you won’t ever want to race without one again.

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Browser War: Reloaded

It seems like it’s that time of the year again - every man and his uncle are coming out with a new ‘best ever’ version of their browser and, once again, our loyalties to our most used Internet tools are tested (okay, so I’m being a bit melodramatic here…).

The question that arises time and time again is “Which browser is the best, and why?” (well, I suppose that’s two questions) - and there’s always feuding, always fighting, and always some form of controversy. And with the choice of viable browsers growing ever larger, this decision gets more and more difficult.

In the past few weeks and months, we’ve seen releases of Firefox 3 (admittedly I’m pre-empting tomorrow’s release), Opera 9.5, Safari 3, IE8 beta, Flock 2.0 beta and a variety of other smaller offerings. Some of you may know of my battle to choose between Fx and Safari, and this makes it no easier.

For some reason, I’ve never really got on with Opera, and 9.5 hasn’t really changed anything for me - the lack of extensions/add-ons has been a stumbling block, coupled with the apparent attempt to make you go ‘ooh shiny’ doesn’t really make me jump up and down with glee. And, according to some ’speed’ metrics, it’s actually no longer winning the speed-war (that honour goes to Safari), or the memory war (Fx 3 leads the way). Tack onto the end of this a very weird implementation of CSS (in certain, important, areas) and Opera is pretty much a lost cause.

Safari for Windows has always intrigued me - largely due to how much I love using it on OS X. Unfortunately, it doesn’t have reliability working in it’s favour - even Safari 3 is incredibly crash-prone. Aside from this, the lack of a native Windows look-and-feel and overly-smoothed font rendering, really puts me off. I want to love Safari, but it’s just an uncomfortable environment to work in for me, personally, on Windows.

Microsoft continually miss the boat when it comes to browsers, these days… IE8 beta is just another one ‘hot off the press’ from Redmond, that neither performs well, nor interprets standards-compliant HTML/CSS correctly. In addition, the ‘new’ features that are flogged to death by the marketing-types are simply poor regurgitations of features previously pioneered by Opera/Fx/Safari. But, IE will continue to lead the browser war… you can wipe the floor with the competition when your product comes packaged with pretty much all new PCs.

And now to my current browser, Firefox. I have both Fx2 and Fx3 running at the moment - and the only thing holding me back from a complete move to Fx3 is that some of my favourite add-ons haven’t been fully ported to the new product. I’m not going to go into details of what I like and dislike about Fx, as I’ve done that not too long ago. For me, though, Firefox is still pushing out the boat in terms of browsers - purely optional extension of the program; now-quick warm-load time (cold-load isn’t so hot… har har); and patched memory leaks, resulting in pretty low memory usage when compared to the competition.

Flock I consider to be pretty much a non-starter. I’ve heard many people say that if you use a lot of social tools and websites, Flock will streamline your web existence - but I’m yet to find this grail of which they speak. From my point of view, it’s bloated, slow, and is far too cluttered by default. Granted, the appearance and the clutter can be changed and reduced, but then Flock loses it’s purpose - and you may as well be using Fx2.

All-in-all, I can’t see past Firefox 3’s supremecy. Fx 2 was, and still is, disappointing in so many areas - but all the important areas have been fixed. Fx3 is as fast as Safari, and as sleek as Opera - whilst retaining the extensibility and flexibility of it’s predecessor.

Of course, there will be continued debate, and many will disagree with my reasoning - but at the end of the day, if you’re happy with your browser, get out there and enjoy the web! :)

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